


The main problem with the gyroscope is that you’re required to rotate the controller to take certain pictures, but when combating spirits you still need to use twin stick movement to avoid attacks. You can either choose to use the gyroscope and analog stick or just the analog stick, and I would recommend the latter after the novelty of the GamePad wears off. Be prepared to keep the pad at eye-level at all times, since pressing the camera button in your lap will make your perspective start at your crotch. Using the GamePad as the Camera Obscura should make up for the lackluster exploration, but the control scheme fails to feel intuitive in any way. Having a constant push in the correct direction feels obtrusive, as if Maiden of Black Water doesn’t trust its own visual cues to convey your intended destination.
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Although past games in the series have erred on the side of obfuscation, the areas you wander about are mostly small and confined. Instead of having to explore Mount Hikami, you can almost always hold a button to watch a ghostly image of whoever you’re trying to find appear, heading in the direction of your objective. Objectives are another unwelcome addition. Want to go down that road in the forest? “You must find Fuyuhi,” the dialog box insists, as you’re pointed back towards your current objective. If this segment was a few minutes long, it would be forgivable, yet this feeling of restriction creeps back in sporadically throughout. If you try to go off the path, the camera forces you back around. “Let’s go upstairs,” she monotonically asserts.
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A supporting character gives you a tutorial on how to use the camera and explore your environment, and you can’t do anything except what she tells you. Unfortunately, the setting feels wasted as soon as you start playing.įor the first hour and a half, you’re locked on a ridiculously linear path. A series that deals with ancient, forbidden rituals in Japan should feel at home in the suicide capital of the world. Initially, this feels like the perfect environment for Fatal Frame. This time around, the ghost-infested location is Mount Hikami, which is a stand-in for Aokigahara (worth a read if you want to hate trees), the real-life Suicide Forest.
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So it brings me absolutely no pleasure to say that Maiden of Black Water is like that horrible combination of liquid and garbage you find at the bottom of your trash bag.įatal Frame: Maiden of Black Water (Wii U )ĭeveloper: Koei Tecmo, Nintendo Software Planning & Development I actually threatened Chris’ life for a chance to review this. A more powerful system than the PlayStation 2 rendering these ghosts that frightened me when I was young? I’ll take two. Using the GamePad to manipulate the ghost-capturing Camera Obscura? Yes, please. Since Fatal Frame IV: Mask of the Lunar Eclipse never came to the US, I never had a chance to try it out.Īs you can see, the prospect of a fifth game coming to the Wii U was enough to send me into nostalgic flashbacks. Malaise crept in when The Tormented rolled around due to re-used areas and assets, but it managed to have some fun with your character’s home a la Silent Hill 4: The Room. The sequel Crimson Butterfly, has long one been one of my favorite games to replay when the fall months come around. My friend Richard and I spent many a summer night with eyes wide from the horrors we had witnessed in the Himuro Mansion. I was on the cusp of adolescence when I first played the original Fatal Frame.
